design-review (gstack)

Looks at an interface you have already built with a designer's eye and calls out — then fixes — the specific flaws: inconsistent spacing, weak hierarchy, generic AI-slop styling, sluggish interactions. It critiques and repairs existing work, rather than proposing a new system or generating alternatives to choose between.

A situation it fits

The checkout screen looks like three different people designed it while blindfolded: one button is huge, another invisible; the 'Pay' button winks on hover; there's no way to tell which step comes next. We need an expert to audit what's already created and fix the chaos before the testers see it.
design-review (gstack). Design-review (gstack) wins because it is built to audit a finished interface and surgically correct its concrete defects—mismatched sizes, unclear rankings, sluggish or missing transitions, and generic styling—without throwing away everything. The genuinely tempting trap is design-consultation (gstack), which sounds like a general 'design help' option; however, that skill is for creating an entirely fresh system from nothing, not for patching the broken parts of something you already have.

3 scenarios in the bank answer to design-review (gstack). The rest are in the game.

Skills it gets confused with

These share a family with design-review (gstack), which is another way of saying they are the ones you might reach for by mistake.

Knowing what design-review (gstack) does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

design-review (gstack) is part of garrytan/gstack. Licence: MIT. The description above was written for this game, not taken from the skill.

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