design-shotgun (gstack)
- Design
Generates several distinct design variations of the same thing at once and lays them on a comparison board so you can react to real options and iterate. Its job is breadth — many candidates to choose among — not proposing one considered system or auditing a design you have settled on.
A situation it fits
Your startup needs a new icon set, and leadership wants to see ten completely different visual directions on the same slide so they can vote before you commit to one.
3 scenarios in the bank answer to design-shotgun (gstack). The rest are in the game.
Skills it gets confused with
These share a family with design-shotgun (gstack), which is another way of saying they are the ones you might reach for by mistake.
- design-consultation (gstack)Studies your product and the design landscape around it, then proposes a whole design system from scratch — aesthetic direction, typography, color, spacing, motion. It is the propose-a-fresh-system step, not a critique of what you already have and not a way to explore several throwaway variations.
- design-review (gstack)Looks at an interface you have already built with a designer's eye and calls out — then fixes — the specific flaws: inconsistent spacing, weak hierarchy, generic AI-slop styling, sluggish interactions. It critiques and repairs existing work, rather than proposing a new system or generating alternatives to choose between.
- diagram (gstack)Turns a plain-English description of a flow or architecture into an actual diagram — editable source plus rendered image. It draws explanatory pictures, not user-interface designs: it is reached for to visualize how something works, not to style a screen or critique one.
Knowing what design-shotgun (gstack) does is the easy half. Telling it apart from the others under time pressure is the game.
Today's sessiondesign-shotgun (gstack) is part of garrytan/gstack. Licence: MIT. The description above was written for this game, not taken from the skill.