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Skill

Design Shotgun

gstack

Generates several distinct design variations of the same thing at once and lays them on a comparison board so you can react to real options and iterate. Its job is breadth - many candidates to choose among - not proposing one considered system or auditing a design you have settled on.

Situations it fits

Your startup needs a new icon set, and leadership wants to see ten completely different visual directions on the same slide so they can vote before you commit to one.
Design Shotgun. The shotgun skill breeds breadth by spewing out many divergent looks at once, exactly what a team needs when they want to compare live candidates and pick a direction before locking in.
You are pitching three competing style directions for an e-commerce checkout flow and need a fresh clickable prototype for each so stakeholders can vote on which direction to refine before the dev sprint begins.
Design Shotgun. design-shotgun is built to deliver a rapid round-up of several rough takes so your group can pick the direction it likes best before anybody commits to final pixels. The tempting distractor, design-consultation, seems like it could handle the assignment because it also outputs design work, yet that skill is optimized for one complete, end-to-end system rather than a snapshot comparison; handing it three competing briefs would waste its expertise and almost certainly return a full set of guidelines instead of the quick elbow-to-elbow mockups you need for a vote.

3 scenarios in the bank answer to Design Shotgun. The rest are in the game.

Skills it gets confused with

These share a family with Design Shotgun, which is another way of saying they are the ones you might reach for by mistake.

Knowing what Design Shotgun does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

Design Shotgun is part of garrytan/gstack. Licence: MIT. The description above was written for this game, not taken from the skill.