SKILL ISSUE

Design Taste Frontend

leonxlnx

Builds the persuasion surface of a website — a launch page, a personal or studio portfolio, a visual overhaul of a site that already exists — and ships the working page, steered hard away from the templated look a model reaches for by default: a stated aesthetic read of the brief, a committed type and colour language, and motion that has to justify itself. Its scope stops at surfaces meant to be scrolled and read; dashboards, data grids, and multi-step wizards are handed off to a product-UI system rather than restyled.

A situation it fits

The direction for the studio's new site was agreed weeks ago and written down: editorial, warm greys, a serif display face, almost no motion. Someone now has to build the thing — hero, work grid, about, contact, one long scroll.
Design Taste Frontend. The deciding is done, which removes both skills that decide: frontend-design settles look and feel before the build, and design-consultation proposes a whole system from scratch. What is left is the build, on exactly the surface design-taste-frontend is scoped to — a portfolio site that has to hold a committed type and colour language instead of drifting back to the default. web-artifacts-builder also builds, but it is aimed at claude.ai artifacts with real state and routing, and this is one scrolling site.

4 scenarios in the bank answer to Design Taste Frontend. The rest are in the game.

Skills it gets confused with

These share a family with Design Taste Frontend, which is another way of saying they are the ones you might reach for by mistake.

Every comparison with Design Taste Frontend

Knowing what Design Taste Frontend does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

Design Taste Frontend is part of leonxlnx/taste-skill. Licence: MIT. The description above was written for this game, not taken from the skill.