SKILL ISSUE

High End Visual Design

leonxlnx

Spends its rules on the feel of expensive: how far a card lifts, how light falls across it, how long an easing runs, how much room a section is given. It varies the composition every time by design, and the things it bans are the ones that read as cheap, like blunt shadows and motion that snaps.

Skills it gets confused with

These share a family with High End Visual Design, which is another way of saying they are the ones you might reach for by mistake.

Knowing what High End Visual Design does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

High End Visual Design is part of leonxlnx/taste-skill. Licence: MIT. The description above was written for this game, not taken from the skill.