office-hours (gstack)

Pressure-tests a raw product idea the way a sharp investor would — probing who it is for, why now, and what would make it fail — before any planning or building begins. Unlike turning an idea into a spec or grading a written plan, this is the earliest step: deciding whether the idea is worth pursuing at all.

A situation it fits

You sketched a wild product idea on a napkin at brunch and want a short, brutal Q&A to decide if you should even bother pursuing it.
office-hours (gstack). office-hours is designed for the very first sanity check: a fast, critical interrogation of a raw concept to surface fatal flaws and who it would serve. The other skills assume you already have a written plan, detailed requirements, or finished work to review, so they're the wrong fit when the question is simply whether to move forward at all.

2 scenarios in the bank answer to office-hours (gstack). The rest are in the game.

Skills it gets confused with

These share a family with office-hours (gstack), which is another way of saying they are the ones you might reach for by mistake.

Knowing what office-hours (gstack) does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

office-hours (gstack) is part of garrytan/gstack. Licence: MIT. The description above was written for this game, not taken from the skill.

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