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Skill

Office Hours

gstack

Pressure-tests a raw product idea the way a sharp investor would - probing who it is for, why now, and what would make it fail - before any planning or building begins. Unlike turning an idea into a spec or grading a written plan, this is the earliest step: deciding whether the idea is worth pursuing at all.

A situation it fits

You sketched a wild product idea on a napkin at brunch and want a short, brutal Q&A to decide if you should even bother pursuing it.
Office Hours. office-hours is designed for the very first sanity check: a fast, critical interrogation of a raw concept to surface fatal flaws and who it would serve. The other skills assume you already have a written plan, detailed requirements, or finished work to review, so they're the wrong fit when the question is simply whether to move forward at all.

2 scenarios in the bank answer to Office Hours. The rest are in the game.

Skills it gets confused with

These share a family with Office Hours, which is another way of saying they are the ones you might reach for by mistake.

Knowing what Office Hours does is the easy half. Telling it apart from the others under time pressure is the game.

Today's session

Office Hours is part of garrytan/gstack. Licence: MIT. The description above was written for this game, not taken from the skill.