Skill
Responsive Design
wshobson
Make one layout work across screen sizes - fluid grids, breakpoints, and sensible touch targets - so a page reads well on phone, tablet, and desktop without a separate mobile site.
Situations it fits
On desktop the homepage looks fine, but on phones images overlap the header and buttons are tiny so people miss taps - the client wants one build that behaves across devices.On phones the homepage hero overflows horizontally, the nav items overlap, and touch targets are so small people keep tapping the wrong link.A landing page uses two columns that stack on phones, but images get cropped and touch targets sit too close together; the team wants one design that adapts smoothly from phone to desktop.5 scenarios in the bank answer to Responsive Design. The rest are in the game.
Skills it gets confused with
These share a family with Responsive Design, which is another way of saying they are the ones you might reach for by mistake.
- Design Taste FrontendBuilds the persuasion surface of a website - a launch page, a personal or studio…
- Design Taste Frontend V1The superseded edition of the same frontend skill, kept installable so a project tuned…
- Frontend DesignDeciding how a UI should look and feel before you build it: typography, colour…
- GPT TasteThe same push away from templated pages, aimed at Codex and GPT because they drift…
- High End Visual DesignSpends its rules on the feel of expensive: how far a card lifts, how light falls across…
- Image to CodeDraws the page as artwork first, one legible frame per band of the page, studies what it…
Knowing what Responsive Design does is the easy half. Telling it apart from the others under time pressure is the game.
Today's sessionResponsive Design is part of wshobson/agents. Licence: MIT. The description above was written for this game, not taken from the skill.