Brand Guidelines
- Visual
Applies Anthropic's own brand colours and type to an artifact. Only right when the thing genuinely should look like Anthropic made it.
Skills it gets confused with
These share a family with Brand Guidelines, which is another way of saying they are the ones you might reach for by mistake.
- Algorithmic ArtArt that is generated rather than drawn: flow fields, particle systems, seeded randomness you can re-roll and tune. Code is the medium.
- Canvas DesignStill visual art delivered as a .png or print-ready .pdf: a poster, a flyer, a one-page piece meant to be looked at rather than clicked.
- Frontend DesignDeciding how a UI should look and feel before you build it: typography, colour, hierarchy, and escaping the default templated appearance.
- Slack GIF CreatorAnimated GIFs built to survive Slack's size and dimension limits. For when someone says make me a GIF of X doing Y.
- Theme FactoryPut a consistent look on something already built: pick or generate a colour-and-font theme and apply it across slides, docs, or a page.
- Web Artifacts BuilderAmbitious claude.ai artifacts with many moving parts: React, Tailwind, component libraries, real state and routing rather than a single static page.
Knowing what Brand Guidelines does is the easy half. Telling it apart from the others under time pressure is the game.
Today's sessionBrand Guidelines is part of anthropics/skills. Licence: Apache-2.0. The description above was written for this game, not taken from the skill.